Semi Plane
Bonus!
Rocket Bee
Small Carrier
Hey everyone! So it has been quite some time since I posted. Things have been pretty busy at work, as at the end of next month we release our game!! In the mean time, as things have been winding down, I've had some time here and there to study various art and machinery and things. Finding some time here and there over the last few weeks ive done some sketching, of the sketching these got a layer of value and some clean up.
My favorite is definitly 'Fat Plane' . He started as a very quick scribble and turned into .. pretty much what the scribble was. Since I've been doing so much drawing at work, and of course being around insainly good artists / co workers, ive been able to take many things ive learned and put them into sketching and drawing in general. We dont have forever to do something at work, so thinking quickly and producing something that is legiable, and tells a story on its own is key. I have really gotten into sketching ideas out in pen, and then re drawing them digitally, pen means less chance for chance, more focused thought. Though all of these where digital (intous 3 action), I had a shape or subject in mind when i started, and as soon as a half decent shape was present it was done, just layered on some details and functionality and tada! Fat Plane!
Ratchet and Clank!
I also need to give a shout out to the awesome team I work with! Our concept team, and art team, and everyone else in the company has done a great job in bringing the game together! I have learned far more then I ever thought I would in an insainly short amount of time. Go team Insomniac!
Heres a trailer that pretty much demonstrights the amount of awesome that goes into making a game like this:
Also this on is my favorite:Bonus!
Rocket Bee
Small Carrier
Hey everyone! So it has been quite some time since I posted. Things have been pretty busy at work, as at the end of next month we release our game!! In the mean time, as things have been winding down, I've had some time here and there to study various art and machinery and things. Finding some time here and there over the last few weeks ive done some sketching, of the sketching these got a layer of value and some clean up.
My favorite is definitly 'Fat Plane' . He started as a very quick scribble and turned into .. pretty much what the scribble was. Since I've been doing so much drawing at work, and of course being around insainly good artists / co workers, ive been able to take many things ive learned and put them into sketching and drawing in general. We dont have forever to do something at work, so thinking quickly and producing something that is legiable, and tells a story on its own is key. I have really gotten into sketching ideas out in pen, and then re drawing them digitally, pen means less chance for chance, more focused thought. Though all of these where digital (intous 3 action), I had a shape or subject in mind when i started, and as soon as a half decent shape was present it was done, just layered on some details and functionality and tada! Fat Plane!
Ratchet and Clank!
I also need to give a shout out to the awesome team I work with! Our concept team, and art team, and everyone else in the company has done a great job in bringing the game together! I have learned far more then I ever thought I would in an insainly short amount of time. Go team Insomniac!
Heres a trailer that pretty much demonstrights the amount of awesome that goes into making a game like this:
Kudos to our animation team for that one! totally awesome.
I am also very excited for the host of other games coming out this fall, though who knows when I'll have time to play them as I plan on taking another class, and drawing, a lot.
Good Night and Good luck!
-Colin