Thursday, January 27, 2011

Future City

Future City. I want to go to there.







These Sketches are Unrelated:



Bonus!



Dancy Dog!


Have a good one!

Friday, January 7, 2011

Alien Tech




Me + V2 Marksmen

Designed by Darren Quach and has some additional design stuff from Carlo Arellano. This was one of the replica's used in the Live Action Trailers for Resistance 3.

Also this week is the start of the 3rd year at Insomniac! So far its been totally awesome, and we have a few awesome projects in the works so it stays fresh!

Happy new year everyone!

Friday, December 24, 2010

Merry Christmas and Happy Holidays!


Have a safe Holiday season!!


Also Check out these sweet images from Resistance 3!!


And the VGA Directors Cut trailer!!

http://blog.us.playstation.com/2010/12/16/resistance-3-watch-the-vga-trailer-directors-cut/

The games coming along quite well! Until Next time!!

-Colin

Wednesday, October 6, 2010

Game Informer Cover

Game Informer November Cover



The Full Spread.


Game Informer Article

Looks like Game Informer Announced today their cover for November. We're really excited and proud that it is Resistance 3. This was a collaboration between Carlo Arellano and Tae Choi, both senior members of our concept team. Look for the upcoming issue at a Gamestop near you or your mailbox for details on the game. (also it looks like there's some info on the last guardian in there too which is also pretty cool )

Hope Everyone's having a good time with work and classes! Until Next time!

-Colin

Saturday, August 21, 2010

Predator



Roar!

A little break from the normal. Drawn for fun as well as an alumni blog in free time after work. I enjoyed Predators, it was exactly what I thought it would be, a wild romp through the forests with predators going after some silly archetypes. There where explosions, and they where glorious.

Until Next time!

Tuesday, August 17, 2010

The New Games

Hey Everyone,

Here is the game I've been working on :



Info at Insomniac Games


As well as what our NC studio has been working on.



Info at Insomniac Games





Everyone at Insomniac has been working very hard on both projects. We're very excited to share with everyone. It's been fun working on Resistance as it has a completely different style and demands then the previous project. It has really helped me grow as an artist and a game developer, as well as some teamwork lessons mixed in. I am really happy with how things are moving forward with the project. Kudos again to everyone at both studios as both projects are coming along nicely!

Have a good day!

Tuesday, July 13, 2010

Current Adventures




Here is some of what I do after work and when I'm not out wreaking havoc on the town. These images conssit of some gray scale drawings, some color thumbnails, a shuttle sketch demo for a friend, and of course... Fat Jet!

My process is still largely the same, the only factor that affects it is time really. I am still learning a lot from my co-workers so I don't think that I will be taking classes any time in the near future. Tae Young Choi (the newest member of our team who started last November) is a total beast. Carlo is still kicking my butt too, though in a less painful way. He and Darren are currently kicking a lot of student butt over at the Concept Design Academy. Speaking of which, there is another 'Concept Design' oriented school that just opened up Red Engine Design.

The school, made up of experienced members of the design community such as Jung Park and several others, really solidifies the fact that Los Angeles is the premier city in the country (and possibly the world) for learning about Concept Design and the industry from talented professionals.

I've been in LA now for almost 2 years. Though it was a major risk moving out, and I really wasn't clear of my future, once I started taking classes and networking my future sort of filled itself. Now at Insomniac for over one and a half years, and thinking about the future, the future is good. I've also finally accepted Los Angeles as my home, at least for now! Now get of the internet and get back to drawing!




Also, here's a fat bee!



PS: SEE YOU AT COMICON !

Tuesday, March 30, 2010

Mole Men and Friends

Mole Men Tank

Mole Tank V1

Mech Leg

Mech Thumbnails


Orion Alpha Sketch

Orion Beta Sketch

Star fighter Sketch







So this past month has been pretty busy. With work and adventures outside. This is some of the collective personal work I hammered out (though the rest is mostly just sketches and doodles here and there). So all the robots at the top of the post came from the thumbnails midway down. Originally I was working on a draw up of the mech above the mole tank, but it got to the point where I was over designing it, so all that I am posting for now is one of its legs. It was easier for me to envision the mole tank because its generally hilarious. Though I took the time to think of a shock absorbing system for the base of the legs, in general its a silly looking machine, which would probably look interesting as it walks down battlefield. Though clearly it's red eye ports mean business. I would drive one.

The next few images are me getting back to my roots. I love me some space ships. The first two are sort of a star wars/ star trek hybrid. Though there needs to be some more work on incorporating all parts of the hull, as par a suggestion from a reliable source, I am still fairly happy with it for now. Though if I want to take it to final render, it needs more work. The same can be said about the small star fighter looking ship underneath both. I've been told its a bit flimsy, so that will need to be fixed before final render.

Lastly a couple environments. I think at this point I just wanted to get out finished and unfinished pieces, so they stop staring back at me. I think they all need some work, but for now , they are a good representative of many things I have learned over the past year of work. I really do encourage everyone to work on their own work outside of career and life. Staying 'frosty' keeps you one step ahead, or maybe just one step in line, better then falling behind!



Tuesday, February 16, 2010

Ratchet and Clank Bits and Pieces


Here are a few of the many things that I worked on for Ratchet and Clank: A Crack in Time (RCF2). I had a lot of fun working closely with Darren, Carlo and the rest of the art department, and learned more about art and design then I could have imagined. I'll put more up on a website... when i make one... Have a good day!

Saturday, February 13, 2010

Boom Boom


So this is sort of practice for doing useful weapons. I 'll updated this post when i do some mods and attachments for this, which are planned, but lack of time means not right now. This was fun for various reasons, mostly wondering around holding my arms up like i was holding the rifle, and making shooting sounds. For now I'll just say that I imagine the piece in front of the clip on the underside can be removed and a cart with a larger caliber can be attached. I will no doubt do more in the near future, take care!

Tuesday, January 19, 2010

The Forest Den



Hello again. This is me shifting gears to try something new. I experimented with painting with pattern 'brushes' and such. Early on in this I lost the original sketch, and some how got to distracted by all the craziness to fix the bendy roots and trees. Fortunately I am viewing this as a painting exercise , and not a design exercise . Having said that I kinda like it. Though I have 'painted' in the past, I had generally made more rigid design choices in the forms before. This is one of the first ones where I just let the forms find themselves after the original sketch, which was just a bunch of squiggly lines. Originally I had planned to put various creatures in some sort of festival throughout it. Since I didn't include them in the original sketch or painting, i could see it getting messy fast. Not to mention its time to put this down. It was fun while it lasted , time to move onto something new!


Otherwise things are good, starting my second year at Insomniac. The first was pretty epic, no doubt the next will continue the trend. I am very thankful and fortunate to be in a place with ridiculous artists and teachers. Also the kitchen is pretty sweet too. aha!

Also good luck to all you SCAD students who just started the winter quarter! I hope all those out here and Cali where able to sign up for Concept Design Academy classes before they filled up!

Until Next time!

-Colin

Tuesday, December 15, 2009

Into The Future!




Well It has been a little bit since I posted something. I've been noodling on this sketch off and on this past week. Its time to put it down. I though it would be a fun break from other things going on. Intuous 3/CS3

In other news Ratchet and Clank a Crack in Time has been out since late October. I've played through the whole thing myself and its very entertaining. For the first time I've been on the other side of development, and have been able to see some things I, and others designed. I was able to work some amazing talent during the project in-house as well as contract. A trend that will continue into the future!

In the mean time, heres some more doodles:


This guy was suppose to be up with the last batch:



First CS4 Sketch:


CS3 is fine.




"Pen Sketches"

So I've mentioned here and there that I often do a lot of pen sketches. For these I used a uniball Pen on straight printer paper. These doodles occupied time in between work and fun. I've filled up many pages, but have no aquired a small sketchbook to keep with me so I can keep things focused. For these I just corrected a few lines in photoshop, as well as erased some of the excess so you can actually see the lines that matter, as well as added some light sources so the forms are more apparent.









That's it for now... more stuff to come soon. Happy Holidays Everyone! Travel Safe!




:D

Tuesday, September 22, 2009

Sketch Dump and Other News

Multi-Purpose Mech


Fat Plane


Deep Research


Space Cargo


Semi Plane



Bonus!
Rocket Bee

Small Carrier


Hey everyone! So it has been quite some time since I posted. Things have been pretty busy at work, as at the end of next month we release our game!! In the mean time, as things have been winding down, I've had some time here and there to study various art and machinery and things. Finding some time here and there over the last few weeks ive done some sketching, of the sketching these got a layer of value and some clean up.

My favorite is definitly 'Fat Plane' . He started as a very quick scribble and turned into .. pretty much what the scribble was. Since I've been doing so much drawing at work, and of course being around insainly good artists / co workers, ive been able to take many things ive learned and put them into sketching and drawing in general. We dont have forever to do something at work, so thinking quickly and producing something that is legiable, and tells a story on its own is key. I have really gotten into sketching ideas out in pen, and then re drawing them digitally, pen means less chance for chance, more focused thought. Though all of these where digital (intous 3 action), I had a shape or subject in mind when i started, and as soon as a half decent shape was present it was done, just layered on some details and functionality and tada! Fat Plane!


Ratchet and Clank!


I also need to give a shout out to the awesome team I work with! Our concept team, and art team, and everyone else in the company has done a great job in bringing the game together! I have learned far more then I ever thought I would in an insainly short amount of time. Go team Insomniac!

Heres a trailer that pretty much demonstrights the amount of awesome that goes into making a game like this:



Also this on is my favorite:



Kudos to our animation team for that one! totally awesome.

I am also very excited for the host of other games coming out this fall, though who knows when I'll have time to play them as I plan on taking another class, and drawing, a lot.

Good Night and Good luck!

-Colin