Occasionally we also did sketches to help the team layout levels. None of these represent the layout of the final game levels, but it was a fun experience during development. Also note all the names here are for a very outdated version of the script.
Wednesday, May 22, 2013
Next week Insomniac's FUSE comes out!!! I was fortunate enough to work on the project after my time on Resistance 3 ended. Its great to finally see the game get out into the world, and the FIRST Insomniac title to land on the Xbox! Check out the Launch Trailer Here! Get the game in store May 28th!! Or Pre Order now!!! Check out the official website!
Check out some sweet promo screenshots below!
In other news I've finished my second term teaching Environment Concept Design for games at Laguna College of Art & Design with Nathan Fowkes. It has been a great journey sharing the information I've learned from so many others to the students. Through this small step into education I've gotten a better understanding of not only the process of teaching, as well as learning more about the craft itself. Sharing what you know with others is a great way to re-enforce and better understand the whole process from start to finish. I'm thankful to all those I've learned from, and look forward to more opportunities to share my experience.
Here's a personal peice from the other night:
Have a good one!
Sunday, March 17, 2013
This is semi 'Sim city' inspired, and mostly Robh Ruppel inspired , in regards to his awesome graphic paintings.
Yesterday when I was driving back from teaching at LCAD, I caught a glimpse of downtown LA. This is my 'memory impression' of what it looked like. I remember being really amazed how the cloud cover + haze made it impossible to make out lights/details on the larger buildings. I guess this image represents "how it felt" more so then what was actually there
I've started working with photo reference and keep practicing:
Friday, February 8, 2013
Out Now for iOS (iPhone/iPad universal) !!!!!
Official Site: Stick To It!
Also Check out some of the background work I did for it. Each of these was broken into 3 planes for parallax purposes. These images are also slightly modified to look decent without the level assets /foreground/character elements you see in game.
Take care!! Check out the game!! Tell your friends!!!