Showing posts with label enviornment. Show all posts
Showing posts with label enviornment. Show all posts
Thursday, November 1, 2012
Thursday, September 8, 2011
Resistance 3 Concept Art
Here are a few concept pieces I did for Resistance 3. The first few images are for the first section of the game seen in the trailers. The other couple are early concepts for later campaign levels. The planet is seen in the opening/loading cinematic and you can see it through a giant 'wormhole' in the sky that you're fighting to close. You wind up seeing the destroyed version of this several times in the game.
Below are some props for various Multiplayer (MP) modes and the campaign. The turret is special to the MP mode 'Breach' where they protect a core that the enemy team is trying to destroy. Below that is an early version of a chimera set piece. The last prop is from the MP mode 'Chain Reaction' and if the enemy team activates it after a base dug of war with your team, you loose.
I have a ton of other images that I'll upload later. Some of them are sketches and pretty much all the ammo pick ups etc that you see in the game. There are more images from some later levels, but I want you to check those out for yourself first :) . So go get Resistance 3 so you can check it out for yourself!
Until then, keep on drawing!
-Colin
Friday, August 12, 2011
Thursday, July 28, 2011
Wednesday, July 20, 2011
The Journey Continues




Also for resistance there have been a TON of great previews coming out from all over the web. IGN has a nice preview (here) as well as a neat article describing R3 as "The Road" of video games (here).
We are very excited to see how everyone responds to the game, though I'll say of the games I've worked on so far in the industry, I am the most proud of this one, all Insomniacs should be proud! Also, currently playing the only beta, super fun.
Also Also went to E3 this year, saw a lot of neat games, but seriously, most excited for Sonic Generations. All the power of modern consoles, going into revisiting the classic game play we know and love that is Sonic the Hedgehog. And of course Battlefeild 3.
Take care until next time!
-Colin
Bonus! Original tank sketch and Golf cat!
Thursday, January 27, 2011
Tuesday, July 13, 2010
Current Adventures




Here is some of what I do after work and when I'm not out wreaking havoc on the town. These images conssit of some gray scale drawings, some color thumbnails, a shuttle sketch demo for a friend, and of course... Fat Jet!
My process is still largely the same, the only factor that affects it is time really. I am still learning a lot from my co-workers so I don't think that I will be taking classes any time in the near future. Tae Young Choi (the newest member of our team who started last November) is a total beast. Carlo is still kicking my butt too, though in a less painful way. He and Darren are currently kicking a lot of student butt over at the Concept Design Academy. Speaking of which, there is another 'Concept Design' oriented school that just opened up Red Engine Design.
The school, made up of experienced members of the design community such as Jung Park and several others, really solidifies the fact that Los Angeles is the premier city in the country (and possibly the world) for learning about Concept Design and the industry from talented professionals.
I've been in LA now for almost 2 years. Though it was a major risk moving out, and I really wasn't clear of my future, once I started taking classes and networking my future sort of filled itself. Now at Insomniac for over one and a half years, and thinking about the future, the future is good. I've also finally accepted Los Angeles as my home, at least for now! Now get of the internet and get back to drawing!
Also, here's a fat bee!

PS: SEE YOU AT COMICON !
Tuesday, March 30, 2010
Mole Men and Friends


So this past month has been pretty busy. With work and adventures outside. This is some of the collective personal work I hammered out (though the rest is mostly just sketches and doodles here and there). So all the robots at the top of the post came from the thumbnails midway down. Originally I was working on a draw up of the mech above the mole tank, but it got to the point where I was over designing it, so all that I am posting for now is one of its legs. It was easier for me to envision the mole tank because its generally hilarious. Though I took the time to think of a shock absorbing system for the base of the legs, in general its a silly looking machine, which would probably look interesting as it walks down battlefield. Though clearly it's red eye ports mean business. I would drive one.
The next few images are me getting back to my roots. I love me some space ships. The first two are sort of a star wars/ star trek hybrid. Though there needs to be some more work on incorporating all parts of the hull, as par a suggestion from a reliable source, I am still fairly happy with it for now. Though if I want to take it to final render, it needs more work. The same can be said about the small star fighter looking ship underneath both. I've been told its a bit flimsy, so that will need to be fixed before final render.
Lastly a couple environments. I think at this point I just wanted to get out finished and unfinished pieces, so they stop staring back at me. I think they all need some work, but for now , they are a good representative of many things I have learned over the past year of work. I really do encourage everyone to work on their own work outside of career and life. Staying 'frosty' keeps you one step ahead, or maybe just one step in line, better then falling behind!
The next few images are me getting back to my roots. I love me some space ships. The first two are sort of a star wars/ star trek hybrid. Though there needs to be some more work on incorporating all parts of the hull, as par a suggestion from a reliable source, I am still fairly happy with it for now. Though if I want to take it to final render, it needs more work. The same can be said about the small star fighter looking ship underneath both. I've been told its a bit flimsy, so that will need to be fixed before final render.
Lastly a couple environments. I think at this point I just wanted to get out finished and unfinished pieces, so they stop staring back at me. I think they all need some work, but for now , they are a good representative of many things I have learned over the past year of work. I really do encourage everyone to work on their own work outside of career and life. Staying 'frosty' keeps you one step ahead, or maybe just one step in line, better then falling behind!
Tuesday, February 16, 2010
Ratchet and Clank Bits and Pieces






Here are a few of the many things that I worked on for Ratchet and Clank: A Crack in Time (RCF2). I had a lot of fun working closely with Darren, Carlo and the rest of the art department, and learned more about art and design then I could have imagined. I'll put more up on a website... when i make one... Have a good day!
Tuesday, January 19, 2010
The Forest Den

Hello again. This is me shifting gears to try something new. I experimented with painting with pattern 'brushes' and such. Early on in this I lost the original sketch, and some how got to distracted by all the craziness to fix the bendy roots and trees. Fortunately I am viewing this as a painting exercise , and not a design exercise . Having said that I kinda like it. Though I have 'painted' in the past, I had generally made more rigid design choices in the forms before. This is one of the first ones where I just let the forms find themselves after the original sketch, which was just a bunch of squiggly lines. Originally I had planned to put various creatures in some sort of festival throughout it. Since I didn't include them in the original sketch or painting, i could see it getting messy fast. Not to mention its time to put this down. It was fun while it lasted , time to move onto something new!
Otherwise things are good, starting my second year at Insomniac. The first was pretty epic, no doubt the next will continue the trend. I am very thankful and fortunate to be in a place with ridiculous artists and teachers. Also the kitchen is pretty sweet too. aha!
Also good luck to all you SCAD students who just started the winter quarter! I hope all those out here and Cali where able to sign up for Concept Design Academy classes before they filled up!
Until Next time!
-Colin
Monday, March 9, 2009
Another
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