Friday, December 24, 2010

Merry Christmas and Happy Holidays!


Have a safe Holiday season!!


Also Check out these sweet images from Resistance 3!!


And the VGA Directors Cut trailer!!

http://blog.us.playstation.com/2010/12/16/resistance-3-watch-the-vga-trailer-directors-cut/

The games coming along quite well! Until Next time!!

-Colin

Wednesday, October 6, 2010

Game Informer Cover

Game Informer November Cover



The Full Spread.


Game Informer Article

Looks like Game Informer Announced today their cover for November. We're really excited and proud that it is Resistance 3. This was a collaboration between Carlo Arellano and Tae Choi, both senior members of our concept team. Look for the upcoming issue at a Gamestop near you or your mailbox for details on the game. (also it looks like there's some info on the last guardian in there too which is also pretty cool )

Hope Everyone's having a good time with work and classes! Until Next time!

-Colin

Saturday, August 21, 2010

Predator



Roar!

A little break from the normal. Drawn for fun as well as an alumni blog in free time after work. I enjoyed Predators, it was exactly what I thought it would be, a wild romp through the forests with predators going after some silly archetypes. There where explosions, and they where glorious.

Until Next time!

Tuesday, August 17, 2010

The New Games

Hey Everyone,

Here is the game I've been working on :



Info at Insomniac Games


As well as what our NC studio has been working on.



Info at Insomniac Games





Everyone at Insomniac has been working very hard on both projects. We're very excited to share with everyone. It's been fun working on Resistance as it has a completely different style and demands then the previous project. It has really helped me grow as an artist and a game developer, as well as some teamwork lessons mixed in. I am really happy with how things are moving forward with the project. Kudos again to everyone at both studios as both projects are coming along nicely!

Have a good day!

Tuesday, July 13, 2010

Current Adventures




Here is some of what I do after work and when I'm not out wreaking havoc on the town. These images conssit of some gray scale drawings, some color thumbnails, a shuttle sketch demo for a friend, and of course... Fat Jet!

My process is still largely the same, the only factor that affects it is time really. I am still learning a lot from my co-workers so I don't think that I will be taking classes any time in the near future. Tae Young Choi (the newest member of our team who started last November) is a total beast. Carlo is still kicking my butt too, though in a less painful way. He and Darren are currently kicking a lot of student butt over at the Concept Design Academy. Speaking of which, there is another 'Concept Design' oriented school that just opened up Red Engine Design.

The school, made up of experienced members of the design community such as Jung Park and several others, really solidifies the fact that Los Angeles is the premier city in the country (and possibly the world) for learning about Concept Design and the industry from talented professionals.

I've been in LA now for almost 2 years. Though it was a major risk moving out, and I really wasn't clear of my future, once I started taking classes and networking my future sort of filled itself. Now at Insomniac for over one and a half years, and thinking about the future, the future is good. I've also finally accepted Los Angeles as my home, at least for now! Now get of the internet and get back to drawing!




Also, here's a fat bee!



PS: SEE YOU AT COMICON !

Tuesday, March 30, 2010

Mole Men and Friends

Mole Men Tank

Mole Tank V1

Mech Leg

Mech Thumbnails


Orion Alpha Sketch

Orion Beta Sketch

Star fighter Sketch







So this past month has been pretty busy. With work and adventures outside. This is some of the collective personal work I hammered out (though the rest is mostly just sketches and doodles here and there). So all the robots at the top of the post came from the thumbnails midway down. Originally I was working on a draw up of the mech above the mole tank, but it got to the point where I was over designing it, so all that I am posting for now is one of its legs. It was easier for me to envision the mole tank because its generally hilarious. Though I took the time to think of a shock absorbing system for the base of the legs, in general its a silly looking machine, which would probably look interesting as it walks down battlefield. Though clearly it's red eye ports mean business. I would drive one.

The next few images are me getting back to my roots. I love me some space ships. The first two are sort of a star wars/ star trek hybrid. Though there needs to be some more work on incorporating all parts of the hull, as par a suggestion from a reliable source, I am still fairly happy with it for now. Though if I want to take it to final render, it needs more work. The same can be said about the small star fighter looking ship underneath both. I've been told its a bit flimsy, so that will need to be fixed before final render.

Lastly a couple environments. I think at this point I just wanted to get out finished and unfinished pieces, so they stop staring back at me. I think they all need some work, but for now , they are a good representative of many things I have learned over the past year of work. I really do encourage everyone to work on their own work outside of career and life. Staying 'frosty' keeps you one step ahead, or maybe just one step in line, better then falling behind!



Tuesday, February 16, 2010

Ratchet and Clank Bits and Pieces


Here are a few of the many things that I worked on for Ratchet and Clank: A Crack in Time (RCF2). I had a lot of fun working closely with Darren, Carlo and the rest of the art department, and learned more about art and design then I could have imagined. I'll put more up on a website... when i make one... Have a good day!

Saturday, February 13, 2010

Boom Boom


So this is sort of practice for doing useful weapons. I 'll updated this post when i do some mods and attachments for this, which are planned, but lack of time means not right now. This was fun for various reasons, mostly wondering around holding my arms up like i was holding the rifle, and making shooting sounds. For now I'll just say that I imagine the piece in front of the clip on the underside can be removed and a cart with a larger caliber can be attached. I will no doubt do more in the near future, take care!

Tuesday, January 19, 2010

The Forest Den



Hello again. This is me shifting gears to try something new. I experimented with painting with pattern 'brushes' and such. Early on in this I lost the original sketch, and some how got to distracted by all the craziness to fix the bendy roots and trees. Fortunately I am viewing this as a painting exercise , and not a design exercise . Having said that I kinda like it. Though I have 'painted' in the past, I had generally made more rigid design choices in the forms before. This is one of the first ones where I just let the forms find themselves after the original sketch, which was just a bunch of squiggly lines. Originally I had planned to put various creatures in some sort of festival throughout it. Since I didn't include them in the original sketch or painting, i could see it getting messy fast. Not to mention its time to put this down. It was fun while it lasted , time to move onto something new!


Otherwise things are good, starting my second year at Insomniac. The first was pretty epic, no doubt the next will continue the trend. I am very thankful and fortunate to be in a place with ridiculous artists and teachers. Also the kitchen is pretty sweet too. aha!

Also good luck to all you SCAD students who just started the winter quarter! I hope all those out here and Cali where able to sign up for Concept Design Academy classes before they filled up!

Until Next time!

-Colin