Sunday, December 25, 2011
Sunday, November 27, 2011
This is the first concept that began to flesh out what the Terraformer looked like above the cloud line.
Here is one of the first images with the 'final look' of the Terraformer. However this is not the accurate scale of the final version, it became much much bigger.
Front and side Orthos, there is no scale indicator here, I'll just say it's "Stupid Big".
Mid-section details, with and without extending pylon.
Detail of one of the structures at the base of an extending pylon with red stalkers for scale.
Terraformer "Gills" detail.
Originally there was some gameplay on the exterior, this was a first pass at where you would have been dropped off, and had to fight your way inside.
The first hall of the interior, you can see the lighting changed a bit from this first pass.
Lighting and ice pass of one of the rooms with a big generator in the center.
Diagram of one of the 'vertical generators' feeding energy into the core.
Evolution of the moving pistons. The left most is the final design.
Spinning 'carousel' gear that the player can use as cover...as it rotates.
Vertical shaft details, originally for the final falling sequence, some details where used in the various elevator shafts'.
A diagram of the central beam structure in the heart of the beast, the scale here is also 'stupid big'.
This was a drawing of the original design of the final room sequence, similar gameplay, but completely different arraignment.
Drawing of details of the new final room.
The end of the game , destroy this machine feeding energy into the core and it goes crazy and stuff blows up.
Though i worked on many parts of Resistance 3, I spent the longest on development of the terraformer. Not only was it one of the first things i worked on, but it was also one of the last things I worked on. It was almost a project within a project, being so different (completely alien) from the rest of the designs in the game. Though there was some Chimera architecture here and there, it was always nestled in the ruins of humanity, this was its own monster. The designed changed quit a bit here and there, and I think we're happy with what we got in the end. I think when you play through the level, you really feel like you're climbing into the cold heart of a giant mechanical beast. As a sci-fi lover, designing a "miles high" alien death machine was a art-nerd dream come true.
Though Ratchet and Clank: A crack in time was really fun to work on, Resistance 3 has been my favorite project so far. I think the team at Insomniac did a really great job with the gameplay and art of the campaign. It's also my favorite Resistance! Bias!
If you haven't you should totally check it out! If you have no idea what it is check the Insomniac Site!
Wednesday, September 14, 2011
Here is a bit more variety of types of concepts for R3. I also included some sketches of the Washington Square concept from the previous entry. There's a turret here that you'll see if you go up against higher levels in Multiplayer (which here are now quite a few. ) . The radio looking thing is an actual recording device from the lade 40s/ 50s that I redesigned a bit to help match what it is used for in the game, though you just pick these up and they help tell you stories about the world.
The first image in the entry is a chimera Interior that was suppose to be the inside of a machine that carried you around. The chimera wall is really massive and impressive in-game. Note the scale of the red marks in relation to the structure. Massive. There are quite a few more things to share, and in a few weeks, or months, I'll do an entry about the Terraformer, which I spent most of my time on the project on.
Get the game! :D
Thursday, September 8, 2011
Here are a few concept pieces I did for Resistance 3. The first few images are for the first section of the game seen in the trailers. The other couple are early concepts for later campaign levels. The planet is seen in the opening/loading cinematic and you can see it through a giant 'wormhole' in the sky that you're fighting to close. You wind up seeing the destroyed version of this several times in the game.
Below are some props for various Multiplayer (MP) modes and the campaign. The turret is special to the MP mode 'Breach' where they protect a core that the enemy team is trying to destroy. Below that is an early version of a chimera set piece. The last prop is from the MP mode 'Chain Reaction' and if the enemy team activates it after a base dug of war with your team, you loose.
I have a ton of other images that I'll upload later. Some of them are sketches and pretty much all the ammo pick ups etc that you see in the game. There are more images from some later levels, but I want you to check those out for yourself first :) . So go get Resistance 3 so you can check it out for yourself!
Until then, keep on drawing!
Tuesday, September 6, 2011
Resistance 3 is Finally out!!! This is the first game I've seen go from a written idea to release in my time in the industry (Ratchet and Clank a Crack in Time was already started when I joined Insomniac). I am proud of my team and the work we did on this. I'm totally bias in saying this, but it is definitely the best Resistance game! I can say from an art standing we all worked very hard to create well crafted spaces in the environment. It also has a sweet multiplayer competitive, and campaign co op!
This is a painting for the weather FX of the Chimeran Terraformer approaching Haven , OK, where our hero and his family are holding out. Not for long....
I could go on and on, but you should check it out.
Also heres the launch Trailer:
Until next time! Or when I have time to upload more work!!
Sunday, August 28, 2011
A couple weapons from last week. One is a bit 'Resistance' themed, the other is more compact sniper. Theres a bit more photo ref in the first one, the second one is mostly drawing. Love me some guns! (not to scale with each other btw)
9 days to R3!!! Almost there!!!
Monday, August 22, 2011
Here is a story plate from Ratchet and Clank: a Crack in Time, aka RCF2. As I'm counting down the weeks to Resistance 3's launch (Two more weeks!(or so) I've been looking through my old images and found this gem. In the game you see this at a point where Nefarious is going crazy and trying to find himself. This was a render over an in game model to bring it up a bit higher quality for this story image. The best part of this, however, was 'developing' a 'crayon brush' . Then drawing these lovely wall decals....