Showing posts with label machine. Show all posts
Showing posts with label machine. Show all posts

Thursday, November 1, 2012

Morning Shift


Completed


In Progress


Monday, October 29, 2012

Roving Around


Based on this rough:


Thursday, October 25, 2012

To the Air!



 3D Rough:

Continuing my process of "sketching it out" in 3D and then painting over the model. This time I went with a aircraft. I've seen this style of angular/negative space hull design in a few Scott Robertson Art Center designs, and I thought it cool. So now now here we are.  All of the rendering is done in Photoshop, on top of a slightly modified background image. 



Monday, October 22, 2012

Back To Space!




So one of my all time favorite things to draw, design, and pretend to have, are space ships. I've learned a lot over the years and more recently, I've been applying various techniques and process into my personal work. The process used for these was pretty straight forward : "Sketch" in 3D program, then draw over the outcome. For each of these I had an idea in my head of what I wanted before I started , so i didn't doodle around forever with the infinite possibilities of 3D. 


 The first image concept was really just jamming ugly poly cubes and cylinders together to get the overall agressive shape I was going for. Very 'anime' influenced.
This one was more of a grounded approach, maybe some kind of earth defense ship. I spent a little more time working out the forms, also it had rocket pods at one point. 

Here is a bit of work on the lines. Mirrored, and now lacking its rocket pods.

So far my experience has been fairly fluid. Fortunately I know most of the basics of Maya, so I can maneuver around and create pretty quickly (3D animation minor finally put to use) . I highly recommend picking up any 3D; sketchup to maya, to help block things in. I'd say for these it helped me get the perspective and forms down quickly, so i could move right into details etc. Frankly, its building with Lego bricks, except you're making each brick as you go. 




Thursday, August 2, 2012

Red Dragon



Trying something new,  a mid-week dragon project.

Also check out all these unrelated sketches I forgot about until now:





Sunday, August 28, 2011

Double Trouble


A couple weapons from last week. One is a bit 'Resistance' themed, the other is more compact sniper. Theres a bit more photo ref in the first one, the second one is mostly drawing. Love me some guns! (not to scale with each other btw)

9 days to R3!!! Almost there!!!

Monday, July 25, 2011

The Batmobile



Just for fun! Love me some batman!!

Wednesday, July 20, 2011

The Journey Continues







So here we have a collection of images i've been noodling away on after work when I have time. Things have been very busy at work as we approach the launch date for Resistance 3 (9/6/11) as well as production of Overstrike. These where started at various times and other then the last landscape I concider these to be 'done' or rather im not going to work on them anymore.

Also for resistance there have been a TON of great previews coming out from all over the web. IGN has a nice preview (here) as well as a neat article describing R3 as "The Road" of video games (here).

We are very excited to see how everyone responds to the game, though I'll say of the games I've worked on so far in the industry, I am the most proud of this one, all Insomniacs should be proud! Also, currently playing the only beta, super fun.

Also Also went to E3 this year, saw a lot of neat games, but seriously, most excited for Sonic Generations. All the power of modern consoles, going into revisiting the classic game play we know and love that is Sonic the Hedgehog. And of course Battlefeild 3.

Take care until next time!

-Colin

Bonus! Original tank sketch and Golf cat!





Tuesday, July 13, 2010

Current Adventures




Here is some of what I do after work and when I'm not out wreaking havoc on the town. These images conssit of some gray scale drawings, some color thumbnails, a shuttle sketch demo for a friend, and of course... Fat Jet!

My process is still largely the same, the only factor that affects it is time really. I am still learning a lot from my co-workers so I don't think that I will be taking classes any time in the near future. Tae Young Choi (the newest member of our team who started last November) is a total beast. Carlo is still kicking my butt too, though in a less painful way. He and Darren are currently kicking a lot of student butt over at the Concept Design Academy. Speaking of which, there is another 'Concept Design' oriented school that just opened up Red Engine Design.

The school, made up of experienced members of the design community such as Jung Park and several others, really solidifies the fact that Los Angeles is the premier city in the country (and possibly the world) for learning about Concept Design and the industry from talented professionals.

I've been in LA now for almost 2 years. Though it was a major risk moving out, and I really wasn't clear of my future, once I started taking classes and networking my future sort of filled itself. Now at Insomniac for over one and a half years, and thinking about the future, the future is good. I've also finally accepted Los Angeles as my home, at least for now! Now get of the internet and get back to drawing!




Also, here's a fat bee!



PS: SEE YOU AT COMICON !

Tuesday, March 30, 2010

Mole Men and Friends

Mole Men Tank

Mole Tank V1

Mech Leg

Mech Thumbnails


Orion Alpha Sketch

Orion Beta Sketch

Star fighter Sketch







So this past month has been pretty busy. With work and adventures outside. This is some of the collective personal work I hammered out (though the rest is mostly just sketches and doodles here and there). So all the robots at the top of the post came from the thumbnails midway down. Originally I was working on a draw up of the mech above the mole tank, but it got to the point where I was over designing it, so all that I am posting for now is one of its legs. It was easier for me to envision the mole tank because its generally hilarious. Though I took the time to think of a shock absorbing system for the base of the legs, in general its a silly looking machine, which would probably look interesting as it walks down battlefield. Though clearly it's red eye ports mean business. I would drive one.

The next few images are me getting back to my roots. I love me some space ships. The first two are sort of a star wars/ star trek hybrid. Though there needs to be some more work on incorporating all parts of the hull, as par a suggestion from a reliable source, I am still fairly happy with it for now. Though if I want to take it to final render, it needs more work. The same can be said about the small star fighter looking ship underneath both. I've been told its a bit flimsy, so that will need to be fixed before final render.

Lastly a couple environments. I think at this point I just wanted to get out finished and unfinished pieces, so they stop staring back at me. I think they all need some work, but for now , they are a good representative of many things I have learned over the past year of work. I really do encourage everyone to work on their own work outside of career and life. Staying 'frosty' keeps you one step ahead, or maybe just one step in line, better then falling behind!



Tuesday, February 16, 2010

Ratchet and Clank Bits and Pieces


Here are a few of the many things that I worked on for Ratchet and Clank: A Crack in Time (RCF2). I had a lot of fun working closely with Darren, Carlo and the rest of the art department, and learned more about art and design then I could have imagined. I'll put more up on a website... when i make one... Have a good day!

Saturday, February 13, 2010

Boom Boom


So this is sort of practice for doing useful weapons. I 'll updated this post when i do some mods and attachments for this, which are planned, but lack of time means not right now. This was fun for various reasons, mostly wondering around holding my arms up like i was holding the rifle, and making shooting sounds. For now I'll just say that I imagine the piece in front of the clip on the underside can be removed and a cart with a larger caliber can be attached. I will no doubt do more in the near future, take care!