sort of, finally. Go to NYC this next week and that will be it. Then im done. Finally, after 5 years and one pre college program. woot. Ive been doing all sorts of moving and art tests (ironically after school there are more tests, always tests!) . Looking to the west for work, interestingly many companies are receptive, you just need to email them. Hopefully there will be more work later, when everything calms down...
good night and good luck!
Thursday, June 5, 2008
Monday, May 26, 2008
AD SPACE
The following is the development process for a visual to go with a proposed space advertising project.
Sun added, along with pieces from another space shot of the earth.
Sun added, along with pieces from another space shot of the earth. That was the fun part. The rest was merely bending something to make it look like a giant screen in space. Although the actual design is not solid, it is made up of a massive grid of pipes and other materials, which hold and suspend arrays of RGB lights in place. This way it isn't a solid piece floating up in space. This means that when turned off its visual stamp is pretty small. That is important because of legislation passed in the 90s in regards to a "space billboard" project that called for massive ads printed on massive sheets of mylar to be suspended in space. In addition to legislation that made it illegal (over the United States) all the investors backed out because of maintenance concerns.
Heres the final version, minus various space ships and other little objects. Credit goes to Mark Montgomery for a last minute logo design.
Wednesday, May 21, 2008
Go Speedracer Go!
So last summer I interned at Animation Collective up on NYC. While i was there i was fortunate enough to have the opportunity to be able to do some work on the show as more then an intern. I designed the main villian's SUV type car thing. I will post it on here later when the thing actually airs ont he show, for now though its living on my website:
www.colingeller.com
For now i should focus on homework for once... and graduate in a week.
Hope to make it down to Savannah to see the friends one more time,
peace.
www.colingeller.com
For now i should focus on homework for once... and graduate in a week.
Hope to make it down to Savannah to see the friends one more time,
peace.
Tuesday, May 20, 2008
Final Muno Designs
[Muno] So heres what i did this weekend. The final/ more high end renderings of the Muno Character. Each of them are my usual layering process in photoshop. The space suit PSD file is set up so you can turn the helmet on and off as it is in its own group. Going to go get portfolio materials printed now, peace.
Thursday, May 15, 2008
Near the End...

Of two things. One being this current project. This is a slight re-design of the character Muno. I combined the older version of his character, and the recent design, into one, older looking design. This is pencil with some quick photoshop over it.
The other thing that is ending soon is school. Im all over the place with producing work, applying places, and classes. The job search is a harsh one, but must go on!
Tuesday, May 13, 2008
Muno Costumes
So this is where i am right now. Ive gone ahead and started working out some costume concepts. I figure hes sort of a gear head, good at figuring things out. Of course hes probably going to wind up in space at some point, so why not a space suit? The bottem image is a suit that i drew up, and although i plan on using the helmet design later, it was pointed out that visually it doesnt look as manuverable as a space suit could be. So i did another one.
As these are concepts, they will be changed and corrected by the final version. In Fact Muno is going to be redesigned again to push him back to the sloping neck and arched back of the older version i drew previously. This will help push his silhouette back to something more interesting, hopefully. Either way the finals of these are going to look pretty sweet.
Re-designs coming soon...
Monday, May 12, 2008
Muno's Species

So i drew another version, this one a bit younger then the actual direction im looking at. Mostly playing with his species' anatomy. Humanoid with lots of reptilian influence. Although he has gills under his armpits. I realize that i like the head of the elder type version better. I guess i will go back with another re-design with that head. Although i did this without getting any designs approved first, either way all the designs will go in the portfolio as process.
Sunday, May 11, 2008
Finding Muno (2)
And here are some test renders over a few pencil sketches from the previous post, once again, all are for the creature/character Muno.




So its pretty clear from what ive done so far ive narrowed the Species and look of Muno down to 2 species. One is more mammalian and the other more lizardish. Ill keep working until i come up with a good compromise. Or not, haah. Beyond the assignment my goal is to create a fully realised design that i can render different ways, including one in a space suit (thus the first image). I do like the idea of taking a main character down the "old and wise" path. That way he can have more history on him. Not to mention the "hobbit" type legacy he could have. Old , grumpy, and going on adventures.
This one was a test render over one of the simpler sketches, that probably wont make it past this stage. I may do more, as its just so silly its awesome...
Goodnight'




So its pretty clear from what ive done so far ive narrowed the Species and look of Muno down to 2 species. One is more mammalian and the other more lizardish. Ill keep working until i come up with a good compromise. Or not, haah. Beyond the assignment my goal is to create a fully realised design that i can render different ways, including one in a space suit (thus the first image). I do like the idea of taking a main character down the "old and wise" path. That way he can have more history on him. Not to mention the "hobbit" type legacy he could have. Old , grumpy, and going on adventures.
This one was a test render over one of the simpler sketches, that probably wont make it past this stage. I may do more, as its just so silly its awesome...
Goodnight'
Finding Muno (1)
The following are thumbnails and sketches for the creature/character Muno. Explanation below. 






These are some of the sketches for a class project i am working on. The next assignment is for a creature, Muno, who is an amphibious organism. He lives on a rain forest planet and is in the middle of the food chain. Above are the majority of the thumbnails and sketches i have been working on thus far. There will be more sketches, as i am still searching...
Having said that i did choose a few sketches to render out, to help me visualize the possibilities of the character a bit better.
*recently added another page of more refined thumbnails*







These are some of the sketches for a class project i am working on. The next assignment is for a creature, Muno, who is an amphibious organism. He lives on a rain forest planet and is in the middle of the food chain. Above are the majority of the thumbnails and sketches i have been working on thus far. There will be more sketches, as i am still searching...
Having said that i did choose a few sketches to render out, to help me visualize the possibilities of the character a bit better.
*recently added another page of more refined thumbnails*
Thursday, May 8, 2008
It's H.E.L.P.eR. to the rescue!

For a school weekly sketch thing, also mostly for fun. Its a robot, how could i not do it.
In other news the job search is up and running... all over the place. Soon the mailers and portfolios go out. We'll see how those go, hopefully well. If not, still planning on going west, one way or another. Schools almost done, 3 weeks and counting. No pressure.
(Go Team Venture!)
Wednesday, May 7, 2008
Demon WIP

So I've been working on and off on this thing for about a week now. I had originally done it quite hastily for a demo, and then after some peer review, some issues where brought up. I am currently changing those issues, mainly in his right wing and overall composition, but here it is as a work in progress. As part of the re-working of it i have extended the frame, which is why there is an unrendered portion of the tree. Had some fun with the lighting and texturing. Should be done soon....
The head is basically one of the Chimera creatures from the game, Resistance Fall of Man. I think its a really sweet design, but i would have liked to see more non-humanoid designs. So here you go, but now its a demon. Whos having a conversation with a fairy (light source).
Monday, May 5, 2008
The Fowl Larva
Sunday, May 4, 2008
Final Fowl Creature
Saturday, May 3, 2008
A Fowl Creature...
Thursday, May 1, 2008
Tuesday, April 29, 2008
BIRDMAN!




So this is a quick photoshop render over a pencil sketch. Originally designed for a creature class, it has been pointed out that it is too human. Dispite it not being my final design, i couldn't help but render it, as i love rendering. So now its just a bird-man hybrid for myself and portfolio. This isn't the exact process but helps to break down some of the layers. Most notably the light layer which is the second from the bottom, gives it the most life. Not so bad for not that much time. This was a nice change as i usually go in with pen over the pencil before the render, i might do more with just pencil and rendering.
Saturday, April 26, 2008
Piranha Bug
Friday, April 25, 2008
Creepy Crawly...
Wednesday, April 23, 2008
Long Sword

Ok, so heres another sword, this one is a bit longer... and with more points. Im a fan of those big-ole-swords from those games, you know what im talking about. This was a more organic approach to those, although still more of a focus for me to practice my low end texturing. I think it turned out pretty good, although the contrast present in the phoenix sword is much more effect. I have it up there for scale. I really like making things look dirty/scratched up. Ill be taking a break from the 3D for a few days to work on some environment and prop renderings in photoshop.
This new one has 438 tris.
peace.
Tuesday, April 22, 2008
The Four Swords....

Ok, so this is the last post involving this sword. I had some time today to go add more texture layers, and render just the polys. In order from left to right :poly render, clean sword (i darkend the blade a bit do give it more contrast), cuts and scratches, and finally a dirty bloodish sword. The First two have some shine to them, and the last has none (as far as lambert and blinn go). This has been fun exercise to get acquainted with maya's texturing process.
Have a good night, should be more soon.
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