Thursday, July 28, 2011

New Town


A small thing started this past Sunday. Keep it up!

Monday, July 25, 2011

The Batmobile



Just for fun! Love me some batman!!

Wednesday, July 20, 2011

The Journey Continues







So here we have a collection of images i've been noodling away on after work when I have time. Things have been very busy at work as we approach the launch date for Resistance 3 (9/6/11) as well as production of Overstrike. These where started at various times and other then the last landscape I concider these to be 'done' or rather im not going to work on them anymore.

Also for resistance there have been a TON of great previews coming out from all over the web. IGN has a nice preview (here) as well as a neat article describing R3 as "The Road" of video games (here).

We are very excited to see how everyone responds to the game, though I'll say of the games I've worked on so far in the industry, I am the most proud of this one, all Insomniacs should be proud! Also, currently playing the only beta, super fun.

Also Also went to E3 this year, saw a lot of neat games, but seriously, most excited for Sonic Generations. All the power of modern consoles, going into revisiting the classic game play we know and love that is Sonic the Hedgehog. And of course Battlefeild 3.

Take care until next time!

-Colin

Bonus! Original tank sketch and Golf cat!





Wednesday, June 8, 2011

New Insomniac Game!!


Finally, here is "Overstrike" , our new game!! Also our first multi-platform game!!

Thanks to our friends at Blur Studios for making this AWESOME trailer!!




And heres a Link to the trailer!! On Youtube!

The characters where designed by Carlo Arellano and Rodrigo Riberio, Darren Quach handled the gadgets and FX, I handled the guns and some props in the environment, Blur did an awesome job with everything else!

Check out the Overstrike Website and Facebook page!



In other news, R3 has had a great presence at E3! On Monday a great Playstation Move + lightgun + R3 Bundle was announced, as well as a new 24 inch Playstation Brand Sony 3D tv that includes a copy of the game. Outside E3, there was a Nike store that was completely decked out for R3, and included a demo of the game. Also the Blu-Ray of Battle LA comes out later in the year with a demo of the game. Thats all for now!


Have a good day!!!

-Colin

Tuesday, May 31, 2011

Resistance 3 Box Art


Heres a couple more!


Thanks Olly!!

Get the game 9/6/11!!

Thursday, January 27, 2011

Future City

Future City. I want to go to there.







These Sketches are Unrelated:



Bonus!



Dancy Dog!


Have a good one!

Friday, January 7, 2011

Alien Tech




Me + V2 Marksmen

Designed by Darren Quach and has some additional design stuff from Carlo Arellano. This was one of the replica's used in the Live Action Trailers for Resistance 3.

Also this week is the start of the 3rd year at Insomniac! So far its been totally awesome, and we have a few awesome projects in the works so it stays fresh!

Happy new year everyone!

Friday, December 24, 2010

Merry Christmas and Happy Holidays!


Have a safe Holiday season!!


Also Check out these sweet images from Resistance 3!!


And the VGA Directors Cut trailer!!

http://blog.us.playstation.com/2010/12/16/resistance-3-watch-the-vga-trailer-directors-cut/

The games coming along quite well! Until Next time!!

-Colin

Wednesday, October 6, 2010

Game Informer Cover

Game Informer November Cover



The Full Spread.


Game Informer Article

Looks like Game Informer Announced today their cover for November. We're really excited and proud that it is Resistance 3. This was a collaboration between Carlo Arellano and Tae Choi, both senior members of our concept team. Look for the upcoming issue at a Gamestop near you or your mailbox for details on the game. (also it looks like there's some info on the last guardian in there too which is also pretty cool )

Hope Everyone's having a good time with work and classes! Until Next time!

-Colin

Saturday, August 21, 2010

Predator



Roar!

A little break from the normal. Drawn for fun as well as an alumni blog in free time after work. I enjoyed Predators, it was exactly what I thought it would be, a wild romp through the forests with predators going after some silly archetypes. There where explosions, and they where glorious.

Until Next time!

Tuesday, August 17, 2010

The New Games

Hey Everyone,

Here is the game I've been working on :



Info at Insomniac Games


As well as what our NC studio has been working on.



Info at Insomniac Games





Everyone at Insomniac has been working very hard on both projects. We're very excited to share with everyone. It's been fun working on Resistance as it has a completely different style and demands then the previous project. It has really helped me grow as an artist and a game developer, as well as some teamwork lessons mixed in. I am really happy with how things are moving forward with the project. Kudos again to everyone at both studios as both projects are coming along nicely!

Have a good day!

Tuesday, July 13, 2010

Current Adventures




Here is some of what I do after work and when I'm not out wreaking havoc on the town. These images conssit of some gray scale drawings, some color thumbnails, a shuttle sketch demo for a friend, and of course... Fat Jet!

My process is still largely the same, the only factor that affects it is time really. I am still learning a lot from my co-workers so I don't think that I will be taking classes any time in the near future. Tae Young Choi (the newest member of our team who started last November) is a total beast. Carlo is still kicking my butt too, though in a less painful way. He and Darren are currently kicking a lot of student butt over at the Concept Design Academy. Speaking of which, there is another 'Concept Design' oriented school that just opened up Red Engine Design.

The school, made up of experienced members of the design community such as Jung Park and several others, really solidifies the fact that Los Angeles is the premier city in the country (and possibly the world) for learning about Concept Design and the industry from talented professionals.

I've been in LA now for almost 2 years. Though it was a major risk moving out, and I really wasn't clear of my future, once I started taking classes and networking my future sort of filled itself. Now at Insomniac for over one and a half years, and thinking about the future, the future is good. I've also finally accepted Los Angeles as my home, at least for now! Now get of the internet and get back to drawing!




Also, here's a fat bee!



PS: SEE YOU AT COMICON !

Tuesday, March 30, 2010

Mole Men and Friends

Mole Men Tank

Mole Tank V1

Mech Leg

Mech Thumbnails


Orion Alpha Sketch

Orion Beta Sketch

Star fighter Sketch







So this past month has been pretty busy. With work and adventures outside. This is some of the collective personal work I hammered out (though the rest is mostly just sketches and doodles here and there). So all the robots at the top of the post came from the thumbnails midway down. Originally I was working on a draw up of the mech above the mole tank, but it got to the point where I was over designing it, so all that I am posting for now is one of its legs. It was easier for me to envision the mole tank because its generally hilarious. Though I took the time to think of a shock absorbing system for the base of the legs, in general its a silly looking machine, which would probably look interesting as it walks down battlefield. Though clearly it's red eye ports mean business. I would drive one.

The next few images are me getting back to my roots. I love me some space ships. The first two are sort of a star wars/ star trek hybrid. Though there needs to be some more work on incorporating all parts of the hull, as par a suggestion from a reliable source, I am still fairly happy with it for now. Though if I want to take it to final render, it needs more work. The same can be said about the small star fighter looking ship underneath both. I've been told its a bit flimsy, so that will need to be fixed before final render.

Lastly a couple environments. I think at this point I just wanted to get out finished and unfinished pieces, so they stop staring back at me. I think they all need some work, but for now , they are a good representative of many things I have learned over the past year of work. I really do encourage everyone to work on their own work outside of career and life. Staying 'frosty' keeps you one step ahead, or maybe just one step in line, better then falling behind!



Tuesday, February 16, 2010

Ratchet and Clank Bits and Pieces


Here are a few of the many things that I worked on for Ratchet and Clank: A Crack in Time (RCF2). I had a lot of fun working closely with Darren, Carlo and the rest of the art department, and learned more about art and design then I could have imagined. I'll put more up on a website... when i make one... Have a good day!