Tuesday, July 13, 2010

Current Adventures




Here is some of what I do after work and when I'm not out wreaking havoc on the town. These images conssit of some gray scale drawings, some color thumbnails, a shuttle sketch demo for a friend, and of course... Fat Jet!

My process is still largely the same, the only factor that affects it is time really. I am still learning a lot from my co-workers so I don't think that I will be taking classes any time in the near future. Tae Young Choi (the newest member of our team who started last November) is a total beast. Carlo is still kicking my butt too, though in a less painful way. He and Darren are currently kicking a lot of student butt over at the Concept Design Academy. Speaking of which, there is another 'Concept Design' oriented school that just opened up Red Engine Design.

The school, made up of experienced members of the design community such as Jung Park and several others, really solidifies the fact that Los Angeles is the premier city in the country (and possibly the world) for learning about Concept Design and the industry from talented professionals.

I've been in LA now for almost 2 years. Though it was a major risk moving out, and I really wasn't clear of my future, once I started taking classes and networking my future sort of filled itself. Now at Insomniac for over one and a half years, and thinking about the future, the future is good. I've also finally accepted Los Angeles as my home, at least for now! Now get of the internet and get back to drawing!




Also, here's a fat bee!



PS: SEE YOU AT COMICON !

Tuesday, March 30, 2010

Mole Men and Friends

Mole Men Tank

Mole Tank V1

Mech Leg

Mech Thumbnails


Orion Alpha Sketch

Orion Beta Sketch

Star fighter Sketch







So this past month has been pretty busy. With work and adventures outside. This is some of the collective personal work I hammered out (though the rest is mostly just sketches and doodles here and there). So all the robots at the top of the post came from the thumbnails midway down. Originally I was working on a draw up of the mech above the mole tank, but it got to the point where I was over designing it, so all that I am posting for now is one of its legs. It was easier for me to envision the mole tank because its generally hilarious. Though I took the time to think of a shock absorbing system for the base of the legs, in general its a silly looking machine, which would probably look interesting as it walks down battlefield. Though clearly it's red eye ports mean business. I would drive one.

The next few images are me getting back to my roots. I love me some space ships. The first two are sort of a star wars/ star trek hybrid. Though there needs to be some more work on incorporating all parts of the hull, as par a suggestion from a reliable source, I am still fairly happy with it for now. Though if I want to take it to final render, it needs more work. The same can be said about the small star fighter looking ship underneath both. I've been told its a bit flimsy, so that will need to be fixed before final render.

Lastly a couple environments. I think at this point I just wanted to get out finished and unfinished pieces, so they stop staring back at me. I think they all need some work, but for now , they are a good representative of many things I have learned over the past year of work. I really do encourage everyone to work on their own work outside of career and life. Staying 'frosty' keeps you one step ahead, or maybe just one step in line, better then falling behind!



Tuesday, February 16, 2010

Ratchet and Clank Bits and Pieces


Here are a few of the many things that I worked on for Ratchet and Clank: A Crack in Time (RCF2). I had a lot of fun working closely with Darren, Carlo and the rest of the art department, and learned more about art and design then I could have imagined. I'll put more up on a website... when i make one... Have a good day!

Saturday, February 13, 2010

Boom Boom


So this is sort of practice for doing useful weapons. I 'll updated this post when i do some mods and attachments for this, which are planned, but lack of time means not right now. This was fun for various reasons, mostly wondering around holding my arms up like i was holding the rifle, and making shooting sounds. For now I'll just say that I imagine the piece in front of the clip on the underside can be removed and a cart with a larger caliber can be attached. I will no doubt do more in the near future, take care!

Tuesday, January 19, 2010

The Forest Den



Hello again. This is me shifting gears to try something new. I experimented with painting with pattern 'brushes' and such. Early on in this I lost the original sketch, and some how got to distracted by all the craziness to fix the bendy roots and trees. Fortunately I am viewing this as a painting exercise , and not a design exercise . Having said that I kinda like it. Though I have 'painted' in the past, I had generally made more rigid design choices in the forms before. This is one of the first ones where I just let the forms find themselves after the original sketch, which was just a bunch of squiggly lines. Originally I had planned to put various creatures in some sort of festival throughout it. Since I didn't include them in the original sketch or painting, i could see it getting messy fast. Not to mention its time to put this down. It was fun while it lasted , time to move onto something new!


Otherwise things are good, starting my second year at Insomniac. The first was pretty epic, no doubt the next will continue the trend. I am very thankful and fortunate to be in a place with ridiculous artists and teachers. Also the kitchen is pretty sweet too. aha!

Also good luck to all you SCAD students who just started the winter quarter! I hope all those out here and Cali where able to sign up for Concept Design Academy classes before they filled up!

Until Next time!

-Colin

Tuesday, December 15, 2009

Into The Future!




Well It has been a little bit since I posted something. I've been noodling on this sketch off and on this past week. Its time to put it down. I though it would be a fun break from other things going on. Intuous 3/CS3

In other news Ratchet and Clank a Crack in Time has been out since late October. I've played through the whole thing myself and its very entertaining. For the first time I've been on the other side of development, and have been able to see some things I, and others designed. I was able to work some amazing talent during the project in-house as well as contract. A trend that will continue into the future!

In the mean time, heres some more doodles:


This guy was suppose to be up with the last batch:



First CS4 Sketch:


CS3 is fine.




"Pen Sketches"

So I've mentioned here and there that I often do a lot of pen sketches. For these I used a uniball Pen on straight printer paper. These doodles occupied time in between work and fun. I've filled up many pages, but have no aquired a small sketchbook to keep with me so I can keep things focused. For these I just corrected a few lines in photoshop, as well as erased some of the excess so you can actually see the lines that matter, as well as added some light sources so the forms are more apparent.









That's it for now... more stuff to come soon. Happy Holidays Everyone! Travel Safe!




:D

Tuesday, September 22, 2009

Sketch Dump and Other News

Multi-Purpose Mech


Fat Plane


Deep Research


Space Cargo


Semi Plane



Bonus!
Rocket Bee

Small Carrier


Hey everyone! So it has been quite some time since I posted. Things have been pretty busy at work, as at the end of next month we release our game!! In the mean time, as things have been winding down, I've had some time here and there to study various art and machinery and things. Finding some time here and there over the last few weeks ive done some sketching, of the sketching these got a layer of value and some clean up.

My favorite is definitly 'Fat Plane' . He started as a very quick scribble and turned into .. pretty much what the scribble was. Since I've been doing so much drawing at work, and of course being around insainly good artists / co workers, ive been able to take many things ive learned and put them into sketching and drawing in general. We dont have forever to do something at work, so thinking quickly and producing something that is legiable, and tells a story on its own is key. I have really gotten into sketching ideas out in pen, and then re drawing them digitally, pen means less chance for chance, more focused thought. Though all of these where digital (intous 3 action), I had a shape or subject in mind when i started, and as soon as a half decent shape was present it was done, just layered on some details and functionality and tada! Fat Plane!


Ratchet and Clank!


I also need to give a shout out to the awesome team I work with! Our concept team, and art team, and everyone else in the company has done a great job in bringing the game together! I have learned far more then I ever thought I would in an insainly short amount of time. Go team Insomniac!

Heres a trailer that pretty much demonstrights the amount of awesome that goes into making a game like this:



Also this on is my favorite:



Kudos to our animation team for that one! totally awesome.

I am also very excited for the host of other games coming out this fall, though who knows when I'll have time to play them as I plan on taking another class, and drawing, a lot.

Good Night and Good luck!

-Colin

Monday, March 9, 2009

Another


Another one for now... hopefully ill get more done before an upcoming trip. This was pretty fun. I already have another few sketched out, we'll see what i can get done.

SCAD STUDENTS - GOOD LUCK ON YOUR FINALS!!!! and goodluck to everyone else in general.

Monday, March 2, 2009

This week...


So this weekend Khang Le gave a lecture/demo at the Concept Design Academy. I had originally done some other peices for my class with James Paick. After Khang's demo I scrapped them and started two new ones. It was a combination of burst of creativity as well as oh man Khang is awesome. I might rehash parts of the other two at this point, but for now this is good enough.

Until nextime, goodnight!

Sunday, February 22, 2009

Back In Class





Im taking Jame's Paicks class again to get a better grasp of the subject matter. This term he is having us move much faster then before. So far so good, the first one was slightly revised after an in class crit/draw over he did.

Other then that things at work are going well. I really enjoy what im doing, as well as everyone i work with. Take care!

Tuesday, January 27, 2009

AWESOMENESS!

Hello everyone! for those who don't know, about 4 weeks ago started at Insomniac Games as an Associate Concept Artist. This is basically a junior level concept artist position. It has so far been totally amazing. I know I really lucked out, though it was the result of lots of sacrifice, moving to LA, taking several months of classes, and no clear outcome in site. Fortunately, it more then paid off. I am very happen where I am, and have some amazing talent around me to learn from. Jackpot. Really though it is very fun, they have you hit the ground running, and its been both exciting and relatively manageable. I now get paid to draw all day, specifically scifi oriented stuff. Dream job achieved!

You can do anything you want, if you are ready to find out what you need to know, and what you need to do, and then go do those things.


And Now here's some sketches I've been doodling, I mostly do them for fun now:






Also Happy new year everyone! have fun!!